run sam run

Recently, I have been concentrating more on coding up the app. Usually you can test directly from your computer and save you some time instead of having to transfer it to your phone between each build. For bluetooth apps, you can get a little add on which enables bluetooth features on your computer so it works just like it would on the phone.

Except mine doesn't want to play ball.

The add on makes it think that its working but doesnt actually comunicate with the bluetooth on my computer. So it scans but ultimately finds nothing. On Adams mac of course this feature works fine. So now each time I want to test out the app I have to transfer it to a phone.

It's not even my phone. My phone, as I found out late at night on wednesday, wont let java apps use bluetooth or other fun features on it. So, Adam the kind soul he is, has lent me a test phone over easter so that I can test things out on it. He even gave me the basic engine for the game which saves me a lot of time learning the code up to an advance level. All thats left for me to do is tailor the levels to our needs and put in any other functions that we want.

Graphics are still wonderfull. After several attempts to create a layout on a tiny screen that contains design elements that I already have used in others things I think I've cracked it.

I was almost there when I turned the logo on its side and removed the figures so that content could be placed inside it. Now I've taken the banner and one of the flourishes and I've still got plenty of room left for clue text.

Today I have a video for you guys. A video of the app working with the graphics included for the first level. I'm thinking of changing the graphics for each level so that there is a distinction between one and the next. Clearly I like to suffer.

VIDEO GO!

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